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Chris Huff wrote:
> Why not just use the "other" spline patch, the one with this syntax:
> #declare SplineIdent =
> spline {
> ...
> }
>
> This could easily be extended to do the things you want, and has a much
> simpler and more intuitive syntax which is fairly consistent with the
> rest of the POV-Ray language syntax.
Well, I tried this one altogether, but it doesn't suit my current
needs : I need to evenly gather intervals along the spline, without
having to take care of the spline's "gradation" (the argument before
the vector), which is difficult with this "alternate" implementation.
I've just posted an example of what I need to do (and will be finally
able to do elegantly thanks to Kari's macro) in "binaries.images",
it shows well why I need it to work that way.
Thaks anyway,
Fabien.
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